A place
for you, too

A little guidance, a fresh idea, or something to listen to. Find what fits your day.

Start together →

For the tricky
moments

When to help, when to wait, and how to try again. Explore our illustrated guides.

Find your guide →

A helpful little
reminder

16 infographics and 4 quick cards. One useful thought to keep beside you.

See the visual guides →

A moment
to listen

Conversations and short videos about learning, movement, and playing together.

Listen now →

What should we play?

30 small adventures with things you already have. Choose one for today.

Explore activities →

Small discoveries for them. A little help for you

Wondermaths brings games, reusable tablet activities, stories, and help for grown-ups into one connected world. Choose what fits your child today; each activity has its own age suggestion.

For your child

Math they can do and see

Compare lengths, explore amounts, and plan a route. In Rubi’s bridge game, a stick has to fit the gap; in Aro’s adventure, a drawn path becomes a route to follow.

Space for their own ideas

Make a choice, see what happens, and change the plan. You can notice how your child tries a different way, even before they can explain it in words.

More than one way to explore

Play a game or draw, connect, circle, and color on a tablet page. Familiar characters also appear in stories, so you can return to their world together.

Room to try again

On reusable tablet pages, an eraser and undo let your child try again. Stay with a favorite activity, choose a gentler one, or leave the rest for another day.

For you

An easier place to start

A first adventure and flexible learning paths help you choose an activity and a possible next step, without planning a whole lesson.

Help when you’re unsure

Find practical guidance on when to wait, offer a hint, or show one step, and what to try when your child feels frustrated.

Something useful to notice

Game notes explain the task. Answers and small hints help you look at your child’s choices and offer support without immediately giving the solution.

Less preparation, more shared time

Open a reusable activity on a tablet and draw with a finger or stylus. Printing is optional. For a change of pace, choose a play idea with things you already have.

Our approach →

What would help today?

You don’t need to read everything. Start with the moment you recognize.

‘Do it for me.’

Leave one small choice with your child. Try waiting, then a hint, then one shared step.

Their attention has wandered.

Choose one thing to notice or remember. A shorter turn is an option.

‘It didn’t work!’

Pause together. When they’re ready, invite one small change or come back later.

They’re stuck on a problem.

Look at what happened and ask, ‘What could we change?’ Let them point or try.

Where’s the math in our day?

Match cups to places at the table, compare two towers, or find a repeating pattern.

It’s time to finish playing.

Agree on a stopping point together and choose what comes next.

One small adventure is enough to begin

  1. Choose one invitation

    For a first visit with ages 4–6, try Aro’s cloud-path adventure. Or choose a different activity using its age suggestion and what interests your child.

  2. Let your child make a move

    Look together, then give them time to try. A point, a mark, or a changed choice can tell you what they noticed.

  3. Choose what comes next

    Return to the game, open a related tablet page, share a story, or take a break. You don’t need to complete a whole set.

Tablet pages are ready to draw on, erase, and use again. Open an activity in the drawing workspace; PDF downloads are the optional print version. Find a tablet activity →

Looking for something specific?

Listen and watch freely. Preview three pages of each parent e-book; use your own email for full books and PDF downloads. Get full access →