Meet Wondermaths
A learning world with room to wonder
Wondermaths brings early math, thinking, stories, and creative activities together for children and the grown-ups beside them.
Why we’re building Wondermaths
A child draws a route and watches a friend follow it. Fits pieces into a whole. Shares a collection and notices what is left. We build around these small discoveries: a meaningful action, a visible result, and another idea to try.
The same characters travel through our games, picture books, coloring pages, and activities. Families can follow an interest through a game, a reusable tablet page, a story, or a conversation. Printing is optional.
For children. With parents
Wondermaths is for families with children ages 3–10. Individual adventures and materials have their own age ranges. Individual games and printables have their own starting ranges. An age label is a guide; the activity, controls, and your child’s interests matter too.
Parents have their own space for practical notes, learning ideas, and help choosing an activity. The parent space is part of Wondermaths; our Guide blog holds longer articles.
Different ways to take part
Accessibility is part of the project from the beginning. We consider the needs of disabled and neurodivergent children, including children who benefit from predictable steps, clear visual information, or a different pace.
That commitment does not mean every game works for every child. Our accessibility statement explains the current limitations and how to ask for help.
One connected world

Forests, water, clouds, and magical places give each activity its own setting. Characters keep their identity across formats, so a storybook and its companion game feel like parts of the same adventure.
The studio behind the world
Minds Play L.L.C.
Wondermaths is created in Poland for English-speaking families, with American English in the main collection. Get in touch with us.
What is available, and what is next
The collection is free. Games, children’s books, and tablet activities are open without an account. Full parent e-books and PDF downloads require a parent or caregiver’s email. Games and reusable tablet worksheets are two main ways to take part. Each set shows its available materials.
Our two eight-week learning paths connect real activities with a next visit and a parent observation. A longer program with skill sequences and return visits is being planned.
Moving adventures in WebAR
We are developing browser-based adventures in which a child holds the phone or tablet and moves through a clear space. Walking to a destination or looking around a virtual object is part of solving the task. The device follows its own position; it does not verify every movement of the child’s body.
These experiences are not playable in the current collection. Device support, camera permissions, accessibility alternatives, and room setup will be explained with each tested release.