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Infographics & quick cards

A useful thought, at a glance.

Infographics

16 short visual guides for everyday moments. Read on your phone, save an image, or print a page.

Three illustrated rows show a star puzzle, hay bales in increasing sizes, and a two-piece wooden puzzle. Text explains how to choose a starting level. Ori the owl appears beside a short activity prompt.

Which level should we start with?

3 things to notice when choosing a starting point.

Read the tips: Which level should we start with?
  • The task makes sense.

    After one short example, your child knows what to try.

  • They can make a start.

    They can point, move, or mark one answer of their own.

  • There is room to try again.

    If it feels too hard, choose a simpler starting point.

Start with a manageable challenge, not a perfect score.

Try today
Choose one activity. Ask, “Which part would you like to try?”

A bowl holds three shells and one starfish. Three hay bales invite a swap, and two cups show different water levels. Each scene accompanies a question for parents. Ori the owl appears in the bottom panel.

Before you help, try 3 questions

Give your child room to think.

Read the tips: Before you help, try 3 questions.
  • “What do you notice?”

    Look together before pointing out an answer.

  • “What could you change?”

    Invite one move, then see what happens.

  • “How could we check?”

    Line things up, match them, or count together.

Pause after asking. A point or a move can be an answer, too.

Try today
Pick one question. Leave time for your child to respond.

Five rows pair Kova with remembering a log, Tilo with ordering hay bales, Coro with grouping shells and starfish, Falo with comparing water levels, and Bivo with a shrinking moon. Ori the owl appears at the bottom.

Math is more than counting

5 ways to explore with Wondermaths

Read the tips: Math is more than counting.
  • Remember · Kova

    Look, cover, remember a place.

  • Put in order · Tilo

    Arrange sizes from small to large.

  • Make groups · Coro

    Sort shells and starfish.

  • Compare · Falo

    Notice which cup holds more.

  • Predict · Bivo

    Imagine the moon getting smaller.

Try today
Choose one way to explore. Ask, “What do you notice?”

Wait, hint, or show?: illustrated parent advice with Ori

Wait, hint, or show?

Give the smallest help that works.

Read the tips: Wait, hint, or show?
  • Wait

    Still trying a new way?
    Give them room.

  • Hint

    Stuck? Name one clue:
    “Look at the shape.”

  • Show

    Unsure how to start?
    Model one step. Then pause.

After helping, give the next move back.

Try today
Start a block bridge together.
“Which piece will you try next?”

“I can’t do it.”: illustrated parent advice with Ori

“I can’t do it.”

Start with connection, then one small step.

Read the tips: “I can’t do it.”
  • Acknowledge

    “This feels tricky.
    I’m here with you.”

  • Make It Smaller

    “Let’s find just
    one matching piece.”

  • Offer A Choice

    “Try together,
    or take a break?”

A pause is an option, not a failure.

Try today
Choose a simple puzzle together.
“Which piece should we look at?”

Help without taking over.: illustrated parent advice with Ori

Help without taking over

Keep the next move in your child’s hands.

Read the tips: Help without taking over.
  • Name The Goal

    “We need a bridge
    the car can fit under.”

  • Point To A Clue

    “Look at the space
    under your bridge.”

  • Let Them Change It

    “What could you move?”
    Wait for their idea.

A hint opens a choice. It does not need to give the answer.

Try today
Build a bridge for a toy car.
Your child can move pieces or direct you.

Watch the thinking.: illustrated parent advice with Ori

Watch the thinking

Notice the process, not just the answer.

Read the tips: Watch the thinking.
  • Compare

    Do they bring objects
    closer to check?

  • Check

    Do they touch or move
    each item as they count?

  • Change

    Do they try a different
    way when one fails?

One moment is a clue, not a label.

Try today
Watch one round before stepping in.
Notice a strategy your child chooses.

When a mistake feels big.: illustrated parent advice with Ori

When a mistake feels big

Connect first. Check when they’re ready.

Read the tips: When a mistake feels big.
  • Acknowledge

    “That didn’t work
    how you wanted.”

  • Offer A Pause

    “Want me nearby,
    or a little break?”

  • Invite A Check

    “Shall we try
    a wider base?”

Fixing it can wait until your child is ready.

Try today
If a tower falls, pause together.
“Try again, build together, or stop?”

“I don’t want to play.”: illustrated parent advice with Ori

“I don’t want to play.”

Make an invitation, not a demand.

Read the tips: “I don’t want to play.”
  • Offer A Choice

    “Blocks or a puzzle?”
    Two real options.

  • Follow An Interest

    Love toy cars?
    Try parking or sorting.

  • Accept “Not Now”

    “Okay. We can
    come back later.”

An invitation leaves room for “no.”

Try today
Set out one familiar activity.
Ask once, then follow your child’s lead.

Find the right size challenge.: illustrated parent advice with Ori

Find the right size challenge

Change one thing, then watch.

Read the tips: Find the right size challenge.
  • Too Much?

    Try fewer pieces
    or show one step.

  • Engaged?

    Let them explore
    without adding a rule.

  • Ready For More?

    Keep the goal.
    Add one new condition.

Adjust to this moment, not a comparison.

Try today
Build a bridge for a toy car.
Ready for more? Try a wider vehicle.

Keep going, pause, or stop?: illustrated parent advice with Ori

Keep going, pause, or stop?

Let your child’s response guide you.

Read the tips: Keep going, pause, or stop?
  • Keep Going

    Trying ideas and choosing
    another turn? Leave room.

  • Pause

    Getting frustrated?
    Offer a short break.

  • Finish

    Saying or showing “done”?
    End without one more task.

You don’t need a perfect ending.

Try today
Before another round, ask:
“More, a break, or all done?”

Four bands show five counters scattered, matched to marks, enclosed together, and arranged like a die; four spoons below.

Counting to twenty isn't counting five things

Counting words and counting objects are different skills.

Read the tips: Counting to twenty isn't counting five things
  • says the number words
  • touches each thing once
  • knows the last word is the answer
  • answers how many without starting over

Reciting numbers is like a song. Counting objects also means one word per object—and knowing the last number tells how many.

Try today
Put four spoons on the table. Ask ‘How many?’ If they recount, notice how they match words to spoons. Recounting can also be a way to check.

Four illustrated rows show a math page, noise and a clock, a new task, and a crowded sheet; folded paper reveals one row.

When math makes a five-year-old cry, check the page first

Check the amount on the page as well as the math.

Read the tips: When math makes a five-year-old cry, check the page first
  • the math is too hard
  • tired, loud room, end of day
  • the task is new
  • the page is long

‘I'm bad at math’ can mean ‘this feels like too much.’ Page length is one thing you can change in a second.

Try today
Cover the page with a folded sheet so one row shows. Same math, less to take in. Pause if your child is still upset.

Counters show five on a tray, then five split into two and three or one and four, beside four approaches to a math challenge.

Ahead in math usually means deeper, not bigger

Explore another way to make the same amount.

Read the tips: Ahead in math usually means deeper, not bigger
  • bigger numbers
  • explaining it to someone
  • the same problem with things in hand
  • another way to reach the same answer

A second route to the same answer is new work. Try depth as well as the next topic.

Try today
Ask ‘Can you show me five another way?’ A different arrangement counts. They can show it without explaining aloud.

A worksheet appears alone, beside a chair, with conversation bubbles, and with a question mark; Ori introduces a one-minute tip.

A worksheet can practice. A person notices

One shared minute can reveal the next useful question.

Read the tips: A worksheet can practice. A person notices.
  • a worksheet, alone
  • a worksheet with someone nearby
  • saying it out loud while doing it
  • one question from someone sitting next to them

A page can't notice a child counting one thing twice. A shared moment can help you see what to try next.

Try today
Sit together for one minute during the first row. Ask ‘How did you know?’ Let them tell you—or show you.

A ball, turn-taking arrows, toy boats and speech bubbles illustrate hearing, practicing, remembering and changing a play rule.

Knowing the rule isn't keeping up with play

Play asks for several different skills.

Read the tips: Knowing the rule isn't keeping up with play
  • hears an adult name the rule
  • tries the rule with a reminder
  • remembers it while taking turns
  • helps agree on a change

Remembering a rule and adapting it during play are different demands. Nearly a year of age difference can matter; one hard game doesn't define a child.

Try today
Roll a ball back and forth: ‘One roll each.’ Keep that rule for a few turns. Then agree on one small change together.

Quick reference cards

4 handy cards to keep beside you during play. Read on your phone, save an image, or print a page.

Words to reach for.: illustrated parent advice with Ori

Words to reach for

A quick phrase for the moment you’re in.

Read the tips: Words to reach for.
  • Getting Started

    “Which piece will you try?”
    “You can show me.”

  • Feeling Stuck

    “Want one small hint?”
    “We can take a break.”

  • Noticing An Idea

    “You tried a wider base.”
    “That kept it standing.”

Choose one sentence. Then leave space.

Try today
Use one phrase during play.
Let your child answer with words or actions.

One hint at a time.: illustrated parent advice with Ori

One hint at a time

Pause after each hint. Stop when they take over.

Read the tips: One hint at a time.
  • 1. Name The Goal

    “Can the car fit
    under your bridge?”

  • 2. Point To A Clue

    “Look at the space under the bridge.”

  • 3. Show One Move

    “I’ll turn this block.
    What will you try?”

An offer of help can also get a “no.”

Try today
Use only as much help as needed.
Leave the next move to your child.

Make it easier.: illustrated parent advice with Ori

Make it easier

Keep the goal. Change one thing.

Read the tips: Make it easier.
  • Fewer Pieces

    “Let’s sort just these.”
    Put the extras aside.

  • Clearer Choices

    “Red here. Blue here.”
    Start with two colors.

  • One Shared Start

    “I’ll place one.
    You choose the next.”

Keep the goal: sorting by color.

Try today
Choose just one change.
If it still feels hard, offer help or a pause.

Add a little challenge.: illustrated parent advice with Ori

Add a little challenge

Offer one new idea when your child wants more.

Read the tips: Add a little challenge.
  • Building

    “Can you make room
    for a bigger car?”

  • Sorting

    “Can you sort these
    a different way?”

  • Patterns

    “One piece is missing.
    What could go here?”

Pattern shown: red circle, blue square, red circle, blue square, red circle, empty space. A blue square continues the repeating pattern.

More thinking, not a race.

Try today
Pick one invitation. Let them choose.
Stay with the original game if they prefer.

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