Memory & Logic
Remember, look again, and work out what changes.
29 pages you can open and draw on right here.

Orbo: Moonlight Blink · Orbo · The Grand Observatory · Age 6-7
Use Answer to choose or build your answer on the page. Use Pen to draw and color. You can erase, undo, and try again.

Orbo: Moonlight Blink · Orbo · Crystal groups blink! · Age 4-5
Use Answer to choose or build your answer on the page. Use Pen to draw and color. You can erase, undo, and try again.

Orbo: Moonlight Blink · Orbo · Orbo blinks! · Age 2.5-3.5
Look at the crystals floating in the air, then compare the answer windows.

Orbo: Moonlight Blink · Orbo · Potions blink! · Age 3-4
Can you remember how the potions were arranged? Compare each window with that picture.

Kova: Dam Memory · Kova · Remember the top row · Age 2.5–3
Before hiding the picture, say where the log is in your own words.

Kova: Dam Memory · Kova · Remember one place · Age 4
Notice both the row and the place within that row.

Kova: Dam Memory · Kova · Remember two places · Age 5
Name the two places before covering the picture, then picture the dam again.

Kova: Dam Memory · Kova · Remember, then imagine a change · Age 6–7
After remembering the logs, track the empty spaces as one more is filled.

Luvi: Magic Potions · Luvi · A little moon magic · Age 2.5–3
Which bottle carries the same symbol as the recipe?

Luvi: Magic Potions · Luvi · The missing potion · Age 4
Follow the recipe’s arrow from the potion already used.

Luvi: Magic Potions · Luvi · Follow the recipe · Age 5
Check one bottle at a time, starting at the left.

Luvi: Magic Potions · Luvi · Look twice, mix once · Age 6–7
Match the order first. Then count only the symbol named in the question.




Aro: Welcome to the Open Sky · Lula's Mail · Age 6–7
Assign all three letters, then imagine moving only Didi's roof to Tibo.

Tavi: Magic Window · Tavi · Where was the acorn? · Age 2.5–3
Before hiding the picture, say where the acorn sits.

Tavi: Magic Window · Tavi · Mark the shelf · Age 4
Notice both the row and the side before covering the model.

Tavi: Magic Window · Tavi · Two treasures back · Age 5
Use Answer to choose or build your answer on the page. Use Pen to draw and color. You can erase, undo, and try again.

Tavi: Magic Window · Tavi · Tavi moved one · Age 6–7
Hide the model. Mark the treasure that moved, then tap the empty bottom-left shelf and choose the treasure to put back. Enter how many shelves were empty. Use Pen to draw freely.

Vela: Match the Toys · Vela · Find a matching toy · Age 2.5–3
Compare the whole toy and its details with Vela’s fish.

Vela: Match the Toys · Vela · Finish the pair · Age 4
Which toy in Vela’s group is still on its own?

Vela: Match the Toys · Vela · Find the pairs · Age 5
Put matching toys together and count each complete pair once.

Vela: Match the Toys · Vela · Look twice, Vela! · Age 6
After making pairs, look for any toy left on its own.

Vela: Match the Toys · Vela · Where is the pair? · Age 7
Hide the model. Tap a card with Answer to draw the fish line. Tap the small Bell strip below each card to mark the two bells. Use Pen to color.

Dralo: Buttons and Lights · Dralo · One button for each light · Age 2.5–3
Use Answer to choose or build your answer on the page. Use Pen to draw and color. You can erase, undo, and try again.

Dralo: Buttons and Lights · Dralo · What lights up next? · Age 4
Use Answer to choose or build your answer on the page. Use Pen to draw and color. You can erase, undo, and try again.

Dralo: Buttons and Lights · Dralo · Remember the program · Age 5
Name the sequence before hiding it, then recall where the dark light was.

Dralo: Buttons and Lights · Dralo · One more press · Age 6–7
Use Answer to choose or build your answer on the page. Use Pen to draw and color. You can erase, undo, and try again.