Adding & Taking Away

Notice what joins in and what goes away.

24 pages you can open and draw on right here.

  • Bivo: Magic Changes · Bivo · Set A: Find the biggest · Age 2.5-3

    Bivo: Magic Changes · Ages 2.5–3

    Compare the three boxed moons. Which takes up the most space?

  • Bivo: Magic Changes · Bivo · Set B: Find more · Age 2.5-3

    Bivo: Magic Changes · Ages 2.5–3

    Pair a potion in one box with a potion in the other. Is any potion left without a partner?

  • Bivo: Magic Changes · Bivo · Set A: Make it smaller · Age 4

    Bivo: Magic Changes · Age 4

    Compare each choice with the starting moon. Which one has shrunk?

  • Bivo: Magic Changes · Bivo · Set B: One more potion · Age 4

    Bivo: Magic Changes · Age 4

    Count the starting group, then show one extra finger. Find the group that matches.

  • Bivo: Magic Changes · Bivo · Set A: Same moon, new size · Age 5

    Bivo: Magic Changes · Age 5

    Check two things: is it still the same kind of object, and has its size changed?

  • Bivo: Magic Changes · Bivo · Set B: One potion disappears · Age 5

    Bivo: Magic Changes · Age 5

    Cover one starting potion with your finger. Which box matches what remains?

  • Bivo: Magic Changes · Bivo · Set A: Work the magic backward · Age 6-7

    Bivo: Magic Changes · Ages 6–7

    For the second question, undo the change. What must the moon have looked like before the shrinking?

  • Bivo: Magic Changes · Bivo · Set B: Magic both ways · Age 6-7

    Bivo: Magic Changes · Ages 6–7

    Use Answer to choose or build your answer on the page. Use Pen to draw and color. You can erase, undo, and try again.

  • Dako: Beach Parade · Dako · Little ducklings · Age 2.5–3

    Dako: Beach Parade · Ages 2.5–3

    Touch each little duckling once. Who is leading the group?

  • Dako: Beach Parade · Dako · A longer parade · Age 4

    Dako: Beach Parade · Age 4

    Keep track of which ducklings you have already touched.

  • Dako: Beach Parade · Dako · One is hiding · Age 5

    Dako: Beach Parade · Age 5

    Can you find a duckling even when you cannot see its whole body?

  • Dako: Beach Parade · Dako · One more joins · Age 6–7

    Dako: Beach Parade · Ages 6–7

    Follow the arrow to find who is moving into the waiting group.

  • Kuvi: Balance Builder · Kuvi · Find the same shell · Age 2.5–3

    Kuvi: Balance Builder · Ages 2.5–3

    Compare the outlines of the shells.

  • Kuvi: Balance Builder · Kuvi · Add the dots · Age 4

    Kuvi: Balance Builder · Age 4

    The dots tell you weight. Add all the dots within each choice.

  • Kuvi: Balance Builder · Kuvi · Look at both pans · Age 5

    Kuvi: Balance Builder · Age 5

    Remember the shell already on the right. How much is still missing?

  • Kuvi: Balance Builder · Kuvi · Solve both changes · Age 6–7

    Kuvi: Balance Builder · Ages 6–7

    After each change, compare the total weight on both pans again.

  • Pevo: Shell Sums · Pevo · Count and point · Age 2.5–3

    Pevo: Shell Sums · Ages 2.5–3

    Touch each whole shell once.

  • Pevo: Shell Sums · Pevo · Count and circle · Age 4

    Pevo: Shell Sums · Age 4

    Follow a simple order so that no shell is counted twice.

  • Pevo: Shell Sums · Pevo · Find, count, and color · Age 5

    Pevo: Shell Sums · Age 5

    Find the spiral shells before you count.

  • Pevo: Shell Sums · Pevo · One scene, two questions · Age 6–7

    Pevo: Shell Sums · Ages 6–7

    Start with the shells already there and count on to the number Pevo wants.

  • Rilo: Forest Circles · Rilo · Empty hideouts · Point · Age 2.5–3

    Rilo: Forest Circles · Ages 2.5–3

    Look inside both hideouts. What do you notice?

  • Rilo: Forest Circles · Rilo · Empty hideouts · Draw · Age 4

    Rilo: Forest Circles · Age 4

    Use Answer to choose or build your answer on the page. Use Pen to draw and color. You can erase, undo, and try again.

  • Rilo: Forest Circles · Rilo · Empty hideouts · Match · Age 5

    Rilo: Forest Circles · Age 5

    Use Answer to choose or build your answer on the page. Use Pen to draw and color. You can erase, undo, and try again.

  • Rilo: Forest Circles · Rilo · Empty hideouts · One comes in, one goes out · Age 6–7

    Rilo: Forest Circles · Ages 6–7

    For each picture, begin with what is inside its hideout, then follow the change.

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