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Dralo: Buttons and Lights

Look at the light pattern and try Dralo’s magic buttons.

Free adventures and tablet activities. PDF and ZIP downloads marked “email access” require a grown-up’s email. Free sample pages open without email. Newsletter signup is optional and separate.

Ages 3–6 · 5 levels

LogicAn illustrated scene from Dralo: Buttons and Lights.Dralo: Buttons and Lights

Try the magic buttons

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One adventure.
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Choose a story, an activity, or a little help. Every download is free.

First page of stories to share for Dralo: Buttons and Lights

Stories to share

PDF · 2.5 MB · 10 pages

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First page of activity sheets for Dralo: Buttons and Lights

Activity sheets

PDF · 1.7 MB · 1 page

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First page of coloring pages for Dralo: Buttons and Lights

Coloring pages

PDF · 0.6 MB · 3 pages

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First page of a rhyme to try together for Dralo: Buttons and Lights

A rhyme to try together

PDF · 0.2 MB · 1 page

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First page of how to play for Dralo: Buttons and Lights

How to play

PDF · 1.3 MB · 12 pages

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First page of for grown-ups for Dralo: Buttons and Lights

For grown-ups

PDF · 0.1 MB · 1 page

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Ages are a starting point. Individual activities may have a different age guide from the adventure.

For the grown-ups

A little room
to explore

Look at the light pattern and try Dralo’s magic buttons.

Choose a comfortable starting level and explore together. Check the adventure’s controls and its guides for the ways your child can take part.

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Help for grown-ups

How to start

Follow Dralo's light task: press as many buttons as lights, continue a pattern, repeat a sequence, or find one more. In the last level, choose a three-light program and watch it run.

What your child practices

One-to-one matching, recognizing repeats, remembering order, and planning a short sequence of actions.

Make it easier or try a challenge

A gentler start

Start with the counting level. Point to one light for each button press.

A little more thinking

Before running your three-light program, predict its order aloud or with gestures. Change one choice and predict what will be different.

These are ways to support or extend play together. Your child can point, act, or explain; saying the answer aloud is optional.

Little hints & worksheet answers

Which light comes next in your plan? Compare the order, not just the colors.

For a worksheet, match its picture and age before opening a hint or answer.

Open worksheet answers
Try it away from the screen

Make a short row with two kinds of socks. Copy it in a second row, checking left to right. Let your child invent a three-object plan for you to follow.

Dralo: Buttons and Lights