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Dralo: Buttons and Lights
Look at the light pattern and try Dralo’s magic buttons.
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Ages 3–6 · 5 levels
Dralo: Buttons and LightsTry the magic buttons
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Activity sheets
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Coloring pages
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A rhyme to try together
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How to play
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For grown-ups
Download PDF ↓Ages are a starting point. Individual activities may have a different age guide from the adventure.
For the grown-ups
A little room
to explore
Look at the light pattern and try Dralo’s magic buttons.
Choose a comfortable starting level and explore together. Check the adventure’s controls and its guides for the ways your child can take part.
Explore the parent hub →Another adventure?
Back to the collection →Help for grown-ups
How to start
Follow Dralo's light task: press as many buttons as lights, continue a pattern, repeat a sequence, or find one more. In the last level, choose a three-light program and watch it run.
What your child practices
One-to-one matching, recognizing repeats, remembering order, and planning a short sequence of actions.
Make it easier or try a challenge
A gentler start
Start with the counting level. Point to one light for each button press.
A little more thinking
Before running your three-light program, predict its order aloud or with gestures. Change one choice and predict what will be different.
These are ways to support or extend play together. Your child can point, act, or explain; saying the answer aloud is optional.
Little hints & worksheet answers
Which light comes next in your plan? Compare the order, not just the colors.
For a worksheet, match its picture and age before opening a hint or answer.
Open worksheet answersTry it away from the screen
Make a short row with two kinds of socks. Copy it in a second row, checking left to right. Let your child invent a three-object plan for you to follow.