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Bivo: Magic Changes
Spot what changed and choose the matching result with Bivo.
Free adventures and tablet activities. PDF and ZIP downloads marked “email access” require a grown-up’s email. Free sample pages open without email. Newsletter signup is optional and separate.
Ages 3–5 · 5 levels
Bivo: Magic ChangesSpot what changed
Bring the adventure along
One adventure.
More ways to play
Choose a story, an activity, or a little help. Every download is free.


Activity sheets
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Coloring pages
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A rhyme to try together
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How to play
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For grown-ups
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Answers & little hints
Download PDF ↓Ages are a starting point. Individual activities may have a different age guide from the adventure.
For the grown-ups
A little room
to explore
Spot what changed and choose the matching result with Bivo.
Choose a comfortable starting level and explore together. Check the adventure’s controls and its guides for the ways your child can take part.
Explore the parent hub →Another adventure?
Back to the collection →Help for grown-ups
How to start
Look at the example before and after the magic change. Decide whether it grows, shrinks, gains one, or loses one. Choose the result that applies the same change to the new picture, then check.
What your child practices
Recognizing a transformation and applying the same rule to another object or group.
Make it easier or try a challenge
A gentler start
Describe just the change in the example together before looking at the answer pictures. Let your child choose the result.
A little more thinking
Predict the result before comparing the choices. Then show how to reverse the change using a drawing or household objects.
These are ways to support or extend play together. Your child can point, act, or explain; saying the answer aloud is optional.
Little hints & worksheet answers
Look from the first picture to the next. What changed, and what stayed the same?
For a worksheet, match its picture and age before opening a hint or answer.
Open worksheet answersTry it away from the screen
Set out two socks and keep another nearby. Add one and describe the change. Remove one, then invite your child to show how the two actions undo each other.