
Forest
Explore this worldWelcome adventure ready

You’ve found Ori’s home
Come in.
There’s a world to discover.
Meet the friends, follow a path, or stay for a story. Your adventure starts here.
Let’s play with Ori A little help for grown-ups ↓Step beyond the roots
A forest whisper. A splash of water. A little wonder.
Five worlds, all connected by the Old Oak.

Welcome adventure ready

Welcome adventure ready

Welcome adventure ready

Welcome adventure ready

Welcome adventure ready
All five worlds are ready to explore. Meet each world’s host in a welcome adventure, then discover its games, stories, and activities.
Two adventures. One home.
Two adventures begin at this tree. Wander through the world, or piece together a picture of someone new. Choose your first hello.

Adventure 1 · Discover the places
Explore five worlds through puzzles, coloring, and matching. Begin with a place that catches your eye.
This adventure: ages 3–6 · Start where it feels comfortable.

Adventure 2 · Meet the friends
Meet the friends through picture puzzles. Choose four or six pieces to begin, then try more when you want to.
This adventure: ages 3–8 · Start where it feels comfortable.
A story for each adventure
Come closer. Turn a page. Meet the same friends in two illustrated stories, and find out what happens next.

Story 1
Read together, turn the pages, and stop to talk about what you notice.
Read this book →
Story 2
Read together, turn the pages, and stop to talk about what you notice.
Read this book →A place for your own ideas
Use a finger, stylus, or mouse. Draw, connect, circle, and keep your work. No paper or ink needed for these activities.
A little help when you want it. Each card has Check my work for its picture choices, numbers, or arrangements. Use the Answer tool as the page explains. Free coloring is not graded.









Color your way
Paint with a brush or fill a space. Erase and save your picture. Your colors are your choice.
Open coloring →
Color your way
Paint with a brush or fill a space. Erase and save your picture. Your colors are your choice.
Open coloring →The world comes off the page
Create an album, put on a little show, or play a picture game together. These paper projects are optional; a grown-up helps with cutting and assembly.
All five worlds, together
Build the big map from six pages. Choose a place, find its friends, and invent an adventure of your own.


A place for names, pictures, and favorite discoveries.

Start with six pairs. Add more when you want a challenge.

Stand up the friends, choose a backdrop, and tell a story.


Meet the friends, then add them to a page of your own.


Match the character codes to the spaces in your album.

One large map to explore together. A2 printing required.

Six tiled pages to assemble into one big map.

Make a record of the worlds you have visited.

Choose a few friends. Tell a story or sort them your way.


Bring a familiar friend to reading time or your door.

Write, draw, invite, and make something for a friend.
Print both at 100% / Actual size. Match the character codes. Use sticker paper, or plain paper and glue.
Start with six matching pairs face down. Turn over two. Keep a match, or turn them back. Find all the pairs together.
Print at 100%. Arrange three sheets across and two down. Trim along the rectangles, align the repeated edges, and tape behind.
Keep each figure’s base attached and fold it forward. Stand up a backdrop, choose a few friends, and decide who visits the Old Oak.
Words to share
Read the rhymes together, or listen to the song from Meet the Wondermaths Friends.


Press play when you are ready to listen.
A little piece of Wondermaths
Choose a wallpaper from either adventure. Save the picture, then set it as your device’s background.






For the grown-up
sharing the adventure.
For the grown-up beside them
Pick a game, a story, or a card that interests your child. You do not need to complete the whole collection.
Choose one world and a comfortable puzzle. Try matching a feature together: “What can you see in both pictures?”
Coloring is open-ended. A creative choice does not need a right or wrong answer.
Back to this game ↑Offer a small hint first. Pointing, speaking, or showing are also ways to respond together.
Open the matching answers →Start with four or six pieces. Drag a piece, or tap it and then tap its place. Try: “Which part could this belong to?” Use the picture preview when it helps.
Badges stay in this browser. An unfinished puzzle does not survive a page reload; save a finished picture from the game if you want to keep it.
Back to this game ↑Offer a small hint first. Pointing, speaking, or showing are also ways to respond together.
Open the matching answers →PDF and ZIP downloads marked “email access” require a grown-up’s email. Free sample pages open without email. Newsletter signup is optional and separate.